1st Montenegro League 2026

Organizer(s)Montenegro Chess Federation
FederationMontenegro ( MNE )
Chief ArbiterIA Ljeskovic, Luka 16504160
Deputy Chief ArbiterPerunicic, Zoran 910031; IA Miljanic, Zeljko 16503155
ArbiterFA Caka, Olta 4701259; Bacovic, Dimitrije 16514157
Time control (Standard)40/90 min. + 30 min. + 30 sec. for every move
LocationPalas - Petrovac
Number of rounds9
Tournament typeRound robin for teams
Rating calculationRating international
Date2026/05/01 to 2026/05/09
Rating-Ø / Average age1910 / 49
Pairing programSwiss-Manager from Heinz HerzogSwiss-Manager tournamentfile

Last update 12.05.2026 12:17:56, Creator/Last Upload: Montenegro Chess Federation

Tournament selectionPREMIJER LIGA, 1. LIGA, 2. LIGA, PIONIRSKA LIGA, ZENSKA LIGA
LinksOfficial Homepage of the Organizer, CHESS.COM - LIVE, LICHESS - LIVE, Link with tournament calendar
Parameters No tournament details, no flags
Overview for teamCetinje, Dijagonale, Gambit, Mornar, Plavsko jezero, Prosvjeta, Rokada, Rudar, Rumija, Zora
ListsRanking crosstable, Rank table, Starting rank list of players, Alphabetical list, Alphabetical list all groups, Playing schedule, Statistics
Team-Composition with round-results, Team-Composition without round-results, Team-Pairings of all rounds
Board PairingsRd.1, Rd.2, Rd.3, Rd.4, Rd.5, Rd.6, Rd.7, Rd.8, Rd.9
Download FilesLigaska Takmicenja - Pravilnik 2026.pdf
Excel and PrintExport to Excel (.xlsx), Export to PDF-File, QR-Codes
Search for team Search

Ranking crosstable (Pts.)

Rk. Team12345678910 TB1  TB2  TB3  TB4  TB5 
1
Rokada * 34352333,502080
2
Rumija * 44352234,501900
3
Zora2 * 2441831,50140,50
4
Rudar3 * 4516320125,30
5
Cetinje224 * 3516300135,50
6
Prosvjeta323 * 43925090,30
7
Mornar32 * 243824075,50
8
Dijagonale24 * 37240490
9
Plavsko jezero12323 * 5210390
10
Gambit1½113 * 414,50370

Annotation:
Tie Break1: Matchpoints (variabel)
Tie Break2: points (game-points)
Tie Break3: The results of the teams in then same point group according to Matchpoints
Tie Break4: Sonneborn-Berger-Tie-Break (with real points)
Tie Break5: Manually input (after Tie-Break matches)